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Interviews

Interview with Shin'en

I took the time to ask a few questions of Shin'en, who are the German-based newcomers to the Game Boy market, working on the impressive Iridion-3D game for the Game Boy Advance. I talked to Manfred Lizner (Project Manager), and this is what I found out.


John: Could you start off by briefly telling us a little about Shin'en in general?

Manfred Lizner: Shin'en is a Germany based company that has existed since early 1999. We worked on about four dozen GBC games (audio, code & graphics) and have so far published two games (Iridion [AGB] and Käpt'n Blaubär [GBC - Germany only]). On AGB, we also do the audio for numerous great projects (Tony Hawk's to name one).

John: What is the aim of your work developing Game Boy Advance games (for example to develop cutting edge software?

Manfred Lizner: Mainly we try to give the gamer a unique experience. He should not have the feeling that he has bought a title similar to any other one.

John: With your game Iridion, how have you coped with working with the Game Boy Advance, is it easy to develop for?

Manfred Lizner: It's definitely quite easy to develop on the AGB. On the other hand, it's not a matter of technical problems: when you write a game but it's a matter of ideas and knowledge.

John: What are the main limitations you are confronted with when working with the Game Boy Advance?

Manfred Lizner: I don't think there are really limitations. I just wish some things about the sound hardware would be better. Overall we are very satisfied with the hardware.

John: What features can we expect to see in Iridion that we wouldn't see in other GBA games?

Manfred Lizner: We think Iridion will be the game with the most impressive music and graphics at launch. Well, at the least the press says this! ;)

John: How have you found the transition from developing for Game Boy Color, to Game Boy Advance?

Manfred Lizner: It's something completely different. On GBC you have to use a lot of tricks to get things the way you want. On AGB, development is much easier and more comfortable.

John: Your GAX sound engine for Game Boy Advance is very impressive. What was it like developing that?

Manfred Lizner: As we have done audio engines for various systems [in the past], we knew quite well what could be done. The only small problem we encountered was to get decent processing speed on the AGB. Our main interest was to get excellent audio with minimum RAM and CPU usage, because we think developers like to spend RAM space on graphics instead of big sound samples. However, in the end we are quite satisfied with how GAX turned out.

John: After Iridion, what other plans do Shin'en have?

Manfred Lizner: We are working on a couple of games but can't reveal any information currently.


Iridion is lined up for the US launch of the Game Boy Advance, and in our opinion it looks very impressive. Check out our preview here and also, check out the Shin'en Website.

- John

   
 

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